snake ball game in c++

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Snake ball game with the help of c++

I can give you a basic outline for creating a Snake game using C++.
Here's a high-level overview of what you'll need to do:
  1. Set up the game board: Create a two-dimensional array to represent the game board, and initialize it with empty cells. You'll also need to set the starting position of the snake and the position of the first food item.
  2. Draw the game board: Write a function to draw the game board on the screen, using characters to represent the snake, food, and empty cells.
  3. Move the snake: Write a function to move the snake in response to user input. You'll need to update the position of the snake's head and tail, and handle collisions with the walls, the snake's own body, and food items.
  4. Update the game state: After each move, update the game state to reflect the new positions of the snake and food items.
  5. Handle user input: Write a function to handle user input, using keyboard events to change the direction of the snake.
  6. Implement game logic: Write code to check for collisions and handle game over conditions.
  7. Add scoring: Keep track of the player's score and update it whenever the snake eats a food item.
Here's a basic example of how you can create a Snake game using C++:
 
#include<iostream>
#include<conio.h>
#include<window.h>

using namespace std;

// Define constants for the game board
const int BOARD_WIDTH = 20;
const int BOARD_HEIGHT = 20;

// Define constants for the snake and food
const char SNAKE_CHAR = 'O';
const char FOOD_CHAR = '*';

// Define the game board
char board[BOARD_WIDTH][BOARD_HEIGHT];

// Define the snake
int snakeX, snakeY;
int snakeLength = 1;
int snakeDirection = 0;

// Define the food
int foodX, foodY;

// Function to draw the game board
void drawBoard()
{
    system("cls"); // Clear the screen

    // Draw the top border
    for (int i = 0; i < BOARD_WIDTH + 2; i++)
    {
        cout << "#";
    }
    cout << endl;

    // Draw the board cells
    for (int i = 0; i < BOARD_HEIGHT; i++)
    {
        cout << "#";
        for (int j = 0; j < BOARD_WIDTH; j++)
        {
            if (board[i][j] == SNAKE_CHAR)
            {
                cout << SNAKE_CHAR;
            }
            else if (board[i][j] == FOOD_CHAR)
            {
                cout << FOOD_CHAR;
            }
            else
            {
                cout << " ";
            }
        }
        cout << "#";
        cout << endl;
    }

    // Draw the bottom border
    for (int i = 0; i < BOARD_WIDTH + 2; i++)
    {
        cout << "#";
    }
    cout << endl;
}

// Function to move the snake
void moveSnake()
{
    // Update the snake's position based on the current direction
    switch (snakeDirection)
    {
        case 0: // Up
            snakeY--;
            break;
        case 1: // Right
            snakeX++;
            break;
        case 2: // Down
            snakeY++;
            break;
        case 3: // Left
            snakeX--;
            break;
    }

    // Check for collisions with the walls or the snake's own body
    if (snakeX < 0 || snakeX >= BOARD_WIDTH || snakeY < 0 || snakeY >= BOARD_HEIGHT || board[snakeY][snake
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